Hey! I'm Frederico Machuca, a Gameplay Designer living in Vancouver, Canada.
Currently, I'm working on Black Panther at Cliffhanger. Previously, I helped design creatures and encounters for Dragon Age: Dreadwolf at Bioware. Before that, I was a Gameplay Designer for FIFA Mobile at Electronic Arts. Before that, I was working as a Game Designer and Researcher at The Pain Studies Lab creating Lumapath, a VR game to motivate aging adults to be physically active. During that time I also got my Master in Arts in the School of Interactive Arts and Technology at SFU. Over the years I have released multiple games under the oophok name; 4 Months of You in 2021, Zone of Lacryma in 2017 and The Guilt and the Shadow in 2015.
AREAS OF EXPERTISE
Gameplay Design | Encounter Design | Creature Design
Visual Scripting | C# | Prototyping | Unity3D
PROFESSIONAL EXPERIENCE
Cliffhanger, Remote, Canada [September 2023 – present]
Senior Game Designer for Black Panther
Bioware, Remote, Canada [August 2021 – September 2023]
Gameplay Designer II for Dragon Age: Dreadwolf
Electronic Arts, Burnaby, BC, Canada [January 2019 – June 2021]
Gameplay Designer for FIFA Mobile
The Pain Studies Lab, Surrey, BC, Canada [2016 – 2018]
Game Designer & Creative Director
oophok [2011 – forever]
Game Designer & Creative Director
PUCPR & BCIT, Curitiba, Brazil [2012 – 2016]
Instructor