Bioware, Burnaby, BC, Canada [August 2021 – present]
Gameplay Designer II
Electronic Arts, Burnaby, BC, Canada [January 2019 – June 2021]
Gameplay Designer
- Owned and prioritized new gameplay features that added value to the already existing systems in the game.
- Design of new skill games used between regular football matches, adding variety and teaching opportunities to players.
- Tuning of live gameplay features to promote a wider range of strategic possibilities.
- Visual Scripting used to create each skill game’s logic and refactor of older skill games, freeing engineers to work on more complicated tasks.
- Collaborated with adidas on GMR, creating and maintaining the campaign in-game, and tuning designs to adapt to the reality of 2020.
The Pain Studies Lab, Surrey, BC, Canada [2016 – 2018]
Game Designer & Creative Director
- Designed and developed Lumapath, a VR game to motivate aging adults to be physically active in a safe and controlled environment. User centered design and a collaboration with healthcare providers kept track of the target audience’s needs in mind.
- Led and managed a development team of 3 undergrads; 1 programmer and 2 concept artists, creating a successful game prototype in under 6 months.
oophok [2011 – forever]
Game Designer & Creative Director
- Released 4 Months of You (2021) on Steam. A first-person psychological horror game where you explore a slow-paced atmospheric world with graphics inspired by the PS1 era.
- Released Zone of Lacryma (2017) on Steam as an Early Access title. Retro shmup with a combat system heavily influenced by risk-reward mechanics. Upgrade system and level progression balance to keep players challenged. Combat system with positive and negative feedback loops to afford a personalized play style.
- Released The Guilt and The Shadow (2015) on Steam. Short story exploration game. Game design had to serve the main purpose of the experience: tell the character’s story. Mechanics, Puzzles and Level Design to create an engaging mysterious world.
PUCPR & BCIT, Curitiba, Brazil [2012 – 2016]
Instructor
- Created courses for both a Game Development and a 3D Animation post graduate program with classes of 15+ students. Topics varied from Prototyping in Unity to 3D Modeling and Texturing in Maya.
- Supervised the final projects of some teams, helping them reach their goals.